I volunteered my time to help create a virtual art exhibit in Unity URP. For the client, I used ShaderGraph and blender to revamp a globe,
and created a magnetic beam construct using meshes, particle effects, and a shader. I revamped the floor model for the 7-leaf exhibit. I also used C# to create some layout/positioning tools for easy adjustments.
Learn more about the project and non-profit organization Think Round here: https://www.thinkround.org/paradise-project