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Paradise Project - ShaderGraph

I volunteered my time to help create a virtual art exhibit in Unity URP. For the client, I used ShaderGraph and blender to revamp a globe,
and created a magnetic beam construct using meshes, particle effects, and a shader. I revamped the floor model for the 7-leaf exhibit. I also used C# to create some layout/positioning tools for easy adjustments.

Learn more about the project and non-profit organization Think Round here: https://www.thinkround.org/paradise-project

Earth with several components: several spheres for stratospheric glow, double-sided transparent Earth texture, inner earth mantle/crust model, and rotating inner core model with shader texture.

Earth with several components: several spheres for stratospheric glow, double-sided transparent Earth texture, inner earth mantle/crust model, and rotating inner core model with shader texture.

Earth sitting atop a floor with shader-animated texture

Earth sitting atop a floor with shader-animated texture

There is a camera positioned underneath the globe and is rendered in the texture of the floor, and serves has a high-resolution reflection for the globe.

There is a camera positioned underneath the globe and is rendered in the texture of the floor, and serves has a high-resolution reflection for the globe.

Magnetic beam construct

Magnetic beam construct

7-leaf exhibit uses mathematics to precisely position

7-leaf exhibit uses mathematics to precisely position

Floor model has a-multiple-of-7 sides because of the 7-leaf exhibit layout

Floor model has a-multiple-of-7 sides because of the 7-leaf exhibit layout