I've started working on the terrain for an RPG Project and wanted to get an idea for elevation without spending an enormous amount of time with Unity Terrain.
I first started with sketches from level design talks. I created an elevation map in ArtRage 6, and imported it to blender to make a cool low-poly terrain model from a sub-divided plane, mostly for visualization.
It has been a very cool experience and I find it to be a fast and loose method for terrain block-outs, and it is easy to make corrections and additions as I playtest the level.
There has been something seriously nostalgic about this methodology, and I feel like I should be playing Final Fantasy VII.